WWZ - How to Survive [Guide]
2020/07/13 by jean tran
Last updated
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2020/07/13 by jean tran
Last updated
Was this helpful?
The game is a cooperative third-person shooter in which four players fight against massive hordes of zombies in 4 Cities
Saber Interactive began the game's development after one of their teams completed the production of a Halo game. Approximately 100 people worked on the game. The studio decided to use the World War Z license for the game as they felt that there were too many risks involved in marketing a brand new intellectual property. Left 4 Dead also inspired the developer when they were crafting the game's gameplay. A proprietary game engine named the Swarm Engine was used to power the game and render the huge zombie hordes.
New York
Jerusalem
Moscow
Tokyo
Marseille (DLC)
Sydney, Oslo, Barcelona, Denver, Cairo, Seoul, Budapest, Auckland, Buenos Aires, Manila, Paris and Johannesburg (not implemented in the game).
Players can choose between six classes.
the Gunslinger
the Hellraiser
the Fixer
the Medic
the Slasher
the Exterminator
the Dronemaster
They can be unlocked for each of the classes as players progress in the game.
When you reach level 30
, you have the choice to upgrade your Prestige
and rollback your level to 1.
For now there are 5 levels to prestige in order to unlock all your class
perks. (5 x 30 levels).
Tested in Insane and Extreme mode with random pickup match making
[Fire In The Hole] Frag Grenades Can Kill 25% more targets (base value: 14).
[Front Line Supply] Headshots made with a primary or a secondary weapon automatically restore 5% rounds to the magazine.
[This is My Rifle] You start with ARK-103 Assault Rifle.
[Wheatgrass] Health of the character is increased by 25%.
[Gun Fanatic] Draining primary and then secondary weapons magazines automatically reloads primary weapon.
[Welcoming Committee] The ammo of stationary machine guns is increased by 25% for all teammates.
[Deep Pocket] Ammo capacity for primary and secondary weapons increased by 25%.
[Executioner] Killing 15 zombies in rapid succession gives 25% chance to refill 1 equipment charge.
[Annihilator] Primary, secondary and heavy weapons deal 15% more damage.
Before 'DroneMaster' update 07/22/2020:
Gunslinger after the patch seem balanced to require more dexterity when shooting in order to take full advantaged of aiming perks.
Tips
As an accurate ranged type class, it detect and mark special infected.
Custom game play can switch between both :
[Annihilator] Primary, secondary and heavy weapons deal 15% more damage.
[Thrifty] Reloading a weapon with less than 25% ammo in a magazine provides the character with a 25% firearm damage boost for 5 seconds.
[Here Kitty] C4 will attract zombies for 5 seconds after being planted.
[Welcoming Committee] Any mortar used by you or your teammate can kill 25% more targets with a single round.
[Nimble Thumbs] Increases the reload speed of shotgun weapons by 50%.
[Walk Softly] The character starts with a S890 Shotgun.
[Pickpocket] Killing 15 zombies in rapid succession gives a 25% chance to refill one equipment charge (explosive).
[Third Hand] Killing 15 zombies in rapid succession instantly reloads the primary weapon of the character.
[Hole Punch] Shotgun range increased by 50%.
[Thumper] The character starts with the Thumper GL in the secondary weapon slot.
[Job Satisfaction] Killing 15 zombies in rapid succession grants a temporary health boost.
Before 'DroneMaster' update 07/22/2020:
It seems that, after the patch update, hellraiser perks balance suggest to play more mine, than C4. (I haven't tried to new perks set yet).
Tips
Mixe up for Shotgun and C4
Custom game play can switch between both :
[Hole Punch] Shotgun range increased by 50%.
[Scorched Earth] Claymore and C4 explosions will set nearby enemies on fire.
[Triage] You apply Medkits 50% faster.
[Paramedic] Increases the revive speed by 50%.
[Big Pharma] Increases the amount of Stim Pistol charges to 4.
[Wheatgrass] Health of the character is increased by 25%.
[Efficiency] Gives you 25% chance of using a Medkit without depleting your supply.
[Free Hugs] 25% chance of using the Stim Pistol without depleting its charge.
[In the Zone] Using a Stim Pistol or Medkit adds a 50% damage boost for 10 seconds.
[Secret Ingredient] Stim Pistol grants additional masking effect lasting 5 seconds.
[Swapping Mags!] SMGs' reload speed increased by 25%.
Before 'DroneMaster' update 07/22/2020:
Medic used to be a support classe, now the balance give it more solo action capabilities. Efficiency is a game saver, but it nerfed down to balance more difficulties for the game
Tips
Custom game play can switch between both :
25% chance of using the Stim Pistol without depleting its charge.
Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge.
[Paramedic] Increases the revive speed by 50%.
[Night Owl] Masking Grenades grant an additional temporary health boost. You start with Masking Grenades.
[Cloakroom] Reviving a teammate grants masking effect for 3 seconds for both of you.
[My Round I] Increases carried ammo capacity for primary and secondary weapons by 10% for you and you temmates.
[One for the Road] Increases the Masking Grenade maximum capacity to 2 and Supply Bag maximum capacity to 2.
[Under the Table] You and your allies entering a Masking Grenade gas cloud restore 20% of primary ammo.
[Power Shot] All semi-automatic rifles gain increased penetration.
[Shadow Walker] The Masking Grenade effect duration is increased by 3 seconds (the base value is 6 seconds).
[My Round II] Increases the carried ammo capacity for heavy weapons by 10% for the entire team.
Before 'DroneMaster' update 07/22/2020:
Before update it was pretty easy to duplicate the supply bags, it seems that after the update saber did balance and fix this duplication tricks making sometime the last defense part too easy.
Tips
There is two way to play fixer, according to the Team level:
first fully support using smoke screen as masking grenade
fully support with Supply exploding amo bags
[All Elbows] Decreases the movement speed penalty when zombies are very close by 100%.
[Zeus] Increases the range of the Stun Gun by 50% and the maximum amount of targets that can be struck at the same time to 20 (base range is 12 meters, base target count is 15).
[Nimble] The character takes 50% reduced damage from zombies while performing melee attacks.
[Wheatgrass] Health of the character is increased by 25%.
[Vigour] Killing 10 zombies in rapid succession with a melee weapon grants a temporary health boost. The ability has a 30 seconds cooldown.
[Heavy Metal I] The character starts with an improved Forrest Warrior Chainsaw, dealing 50% more damage and having 50% more fuel. All Forest Warrior Chainsaw pickups are also improved.
[Samurai] Killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike for 10 seconds.
[Spare Batteries] The Stun Gun max capacity is increased to 4.
[Adrenaline] Reload speed increased by 50% when health is below 25%.
There are some perks which suggest that Slasher would use SMG, actually I'm playing it with any kind of guns.
Tips
Custom game play can switch between both :
[All Elbows] Decreases the movement speed penalty when zombies are very close by 100%.
[Rooted] Increases the number of zombies required to pin down the character from 8 to 12.
(In case you play melee as last resource, I would suggest to use masking ability in order to get out of trouble. Be aware that more you can handle the crowd control, keep zombie in distance, less you will risk to get hit)
[Vigour] Killing 10 zombies in rapid succession with a melee weapon grants a temporary health boost. The ability has a 30 seconds cooldown.
[Cloak and Dagger] Killing 10 zombies in rapid succession with a melee weapon grants a masking effect. The ability has a 30 seconds cooldown.
(automatically stands up can be a game saver, if your team use to fall. But it wont save you from protecting the objectifs, because when someone die, you will lose the Horde DPS)
[Heavy Metal I] The character starts with an improved Forrest Warrior Chainsaw, dealing 50% more damage and having 50% more fuel. All Forest Warrior Chainsaw pickups are also improved.
[Battle Cry] The character automatically stands up from being pinned after 5 seconds.
[Pyromaniac] Molotov's fire damage is increased by 50%.
[All Elbows] Decreases the movement speed penalty when zombies are very close by 100%.
[Heavy Metal II] The character starts with an improved Taiga-12 Heavy Assault Shotgun, dealing 25% more damage and having 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups are improved.
[Rifleman] The character starts with an ARK-103 Assault Rifle.
[Deep Pockets] Carried ammo capacity for primary and secondary weapons is increased by 25%.
[Job Satisfaction] Killing 15 zombies in rapid succession gives 100% chance to gain a temporary health boost.
[Bullet Rain] All fully automatic weapons' reload speed is increased by 25%.
[Pickpocket] Killing 15 zombies in rapid succession gives a 25% chance to restore one charge of your equipment.
[Ghost] Automatically receive masking effect if you are the last of your team still standing. Does not apply if you are incapacitated or pinned down.
Arrived to level 16, a good Exterminator, should have the skill which allows to restore / duplicate a defense kit.
Tips
Quite fun class which is able to make some solo actions.
[Longshot] Quadrocopter's attack range increased by 100% (base: 2 meters for stun gun, 15 meters for pistol).
[Lightning Storm] Your Quadrocopter's stun gun's fire rate is increased by 50%.
[Well Trained ] Tapping "Use Equipment" button toggles active Quadrocopter between "follow" and "stationary" modes. Quadrocopter damage in stationary mode increased by 50% (applies to both stun gun and handgun versions).
[Wheatgrass] Health increased by 25%.
[Parting Gift] Receive small amount of temporary health when the Quadrocopter is depleted (applies to the person it's following).
[Sharing is Caring] Holding "Use Equipment" button commands Quadrocopter to follow a teammate you're aiming at. You must have a spare Quadrocopter and you can't have more than two Quadrocopters active at the same time.
[Eye In The Sky] All active special zombies within a radius 14 meters around your Quadrocopter will be automatically marked.
[Pocket Factory] You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum).
[Next Best Thing] Start with Geist 17MP machine pistol as secondary weapon
This new class, act like a support, it can cover itself or a partner. I suggest to upgrade weapons with silencer before to play this class (because it doesn't really have bonnus until mid-end level).
Tips
I mainly use the tazer energy, in order to keep the drone as long as possible. and positionning the drone at strategic spot to cover my blind spot. I would recommand [Next Best Thing] if you can buy the machine pistol at (1000 blue coins)
Thoses following perks setup are test by joining random match making on Extreme.
They can be adjusted especially when you knows your pre-mate gaming style.
Gunslinger: 123|211|121
Hellraiser: 313|312|121 (work in progress: to improve)
Medic: 221|213|232 or 221|212|232
Fixer: 313|112|231 or 313|112|221
Slasher: 222|223|213 or 322|211|213
Exterminator: 223|332|221 or 223|332|223
DroneMaster: 332|222|313